• Ecotrails

    A mobile app which collects GPS data from the user and calculates the transportation method used. This gives a score which is represented through the health and environment of Peter the Pukeko

  • Materiality

    Animation experimenting with changing form and materiality

  • Imagine

    Diptych video experimenting with fairytale-nostalgic aesthetic through stopmotion, video and photography

  • Light and Dark

    Photos contrasting Light and Darkness

  • Image inspired by observing someone reading a book



Photo Aquarium

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Photo Aquarium is a series of time lapses of photograph negatives floating in sprite.

October in the Chair

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October in the Chair is a Title Sequence video for the short story of the same name by Neil Gaiman. The story is about personified versions of each month, gathering to tell stories around a fire. To read the full story click here. Title Sequences are the opening credits for a film. For the sequence I took elements of the setting, to set the scene and environment that the story starts in. The end of the sequence finishes with a close up in the fire. I imagine that at this point the title sequence would end, and if this was for a real film, it would fade into a match cut of real-life footage which brings the audience into the present film.



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Watch is a series of images exploring everyday activities and the different stages of said activity over time. The activities I focussed on were studying, shopping and drinking at a cafe.



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Ecotrails is a mobile app, which encourages users to improve their environmental impact from their daily transportation, by encouraging user action through an emotional response. 

The app centers around the life of Peter, a pukeko (a native New Zealand bird) whose health and environment is effected by the users travel. 

Good travel keeps Peter nice and healthy, whereas bad travel practices cause Peter to become sick, and extremely hazardous travel will eventuate in Peter becoming a zombie. 

Users can also interact and play with Peter, reinforcing the emotional connection between pukeko and user, and Peter also gives tips on how the user can improve their travel. 

The travel data collected is displayed on a map which is also customised based on Peter's life.

The app works by taking the user's GPS location and estimating what forms of transportation they have been using over the course of the day, and calculating a score based on how green they are. It is this score, which determines what state Peter's life is in.

The app was a group piece, with the front end development by Danielle Gibbon and myself, and the back-end was by Alex Becker and Matthew Schmidt.

The core part I worked on was the map which displays the history of the user's travel data, where the location lines are colour-coded based on travel mode, and can be filtered by day, month and year. The user's current travel mode can also be set before hand, or changed afterwards by clicking on the line, as not all travel modes can be definitively calculated by the app itself.

Other features I worked on were the app layout and the design of the login, introductory pages and other visual assets. 



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Imagine is a diptych video which explores inanimate objects. The video shows ornaments sitting on a shelf. In essence, ornaments are superfluous items as they are not items which a person needs. I think that part of the charm and appeal of these objects therefore is how they freeze a possibility of time which may or cannot be real, and it is only through our imagination that these unrealities come to life. The video uses the dual screens to contrast the nostalgic indulgence aesthetic used to the real world. For a moment in time we can leave or escape to this other world but in the end we have to come back to reality.



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Light and Dark

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Photos contrasting Light and Darkness.


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Miscellaneous photos around Wellington city

Ava Bridge

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Photographs of the Ava Bridge in Lower Hutt


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Photographs of models that I have made

Harry Potter

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Looking at Harry Potter as a brand and how it's marketing has moved from a bright and magical focus to a more darker and deadly image, as it not only follows the storyline, but the brand has developed in the sense that it has grown with it's audience, as it's audience has grown up.


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Image was inspired by observing someone reading a book. The soft colours were used to represent the soothingness, and relaxation felt while reading, with the linear lines showing the concentration on the story and disconnectedness from the rest of the world. The swirls are his heartbeats, which were slow and emphasised due to the calmness felt when reading, and which got much more louder, deep and more intense at the end from the intense action sequence at the end.


Weather Systems

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Weather Systems is a processing sketch which ran, using the GoogleWeather library written by Onformative. The code took weather data from Google Weather API. As Google have shut down this feature, the code no longer works as it can no longer access the data. How it works is that the code took weather data from two cities. In my case I compared the weather from Wellington and Madrid, as I decided to compare local data with the weather on the other side of the world. The code took this data and drew a shape to represent this data. The code would then update the weather every 10 seconds and if there had been a change in the weather, a new image would be created to represent this new weather, and the old image would slowly be faded away as new shapes are created. The purpose was not to create an image which represented the weather in a way that a person can look at the image and understand the weather, but rather using the data to shape the image and create a beautiful and interesting composition over time.



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Experimentation in adjusting variables and rotation to affect the final image

Sound + Mouse Interaction

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Experimenting with mouse interaction and sound. At a certain distance from the mouse will collect/repel the balls, with sound conveying the movement. The challenge is more in drawing in all the balls and releasing them.


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Code, experimenting with faint opacity and mixing colours, by filtering the length of lines with different constraints to create different paint-like effects.


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Images inspired by Indian Rangoli Patterns. Rangoli are patterns made up of brightly coloured rice or powder, decorated on the floor of houses to welcome Hindu gods. They are usually used during Indian celebrations and festivals. For my images, I took some simple rangoli patterns, and applied recursion to them, to create, more intricate shapes, layered on top of each other. Using the bright colours from my inspiration, these blended together with a slightly lower opacity to create the final design.



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Animation, experimenting with changes in form and materiality over time.



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Video conveying the feelings and emotions felt, when waking up in the morning, as a rejuvenating process.